{"id":485,"date":"2020-12-09T11:07:46","date_gmt":"2020-12-09T10:07:46","guid":{"rendered":"https:\/\/embracer.com\/stories\/?p=485"},"modified":"2020-12-21T10:19:37","modified_gmt":"2020-12-21T09:19:37","slug":"delivering-a-game-in-the-epicentre-of-a-pandemic","status":"publish","type":"post","link":"https:\/\/embracer.com\/stories\/2020\/12\/09\/delivering-a-game-in-the-epicentre-of-a-pandemic\/","title":{"rendered":"Delivering a game in the epicentre of a pandemic"},"content":{"rendered":"\n<p>Developing a game is hard under the best of circumstances, but how do you cope when a pandemic strikes unexpectedly? Michele Caletti, executive producer at Milestone, knows all about it. When the prominent Milan based racing game studio was trying to finish their work on MotoGP20, their hometown and the region of Lombardy became the epicentre of the Covid-19 pandemic. Now, they had to find a sustainable way to keep on working, and finish the game despite not being able to go to their office anymore.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Developing a game is hard under the best of circumstances, but how do you cope when a pandemic strikes unexpectedly? Producer Michele Caletti knows all about it. <\/p>\n","protected":false},"author":2,"featured_media":487,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[2],"tags":[21,22],"class_list":["post-485","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-video","tag-milestone","tag-milano"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Delivering a game in the epicentre of a pandemic - Embracer Stories<\/title>\n<meta name=\"description\" content=\"Developing a game is hard under the best of circumstances, but how do you cope when a pandemic strikes unexpectedly? 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