Aisha Kuipers was 30 years old and had achieved her dream of being a PR manager at the VR studio Vertigo Games. That’s when she discovered she had incurable cancer. How do you maintain a sense of purpose, joy and gratitude in the middle of dealing with all that? Well, Aisha has some answers.
Do we really need more committees? Well, if the committee is committed to your well-being, the answer might be yes. At Deep Silver Dambuster Studios in Nottingham, Emma Green and the other members of the Well-Being Committee is busy making the work place better for everyone, with a special focus on mental health. As it turns out, it doesn’t need to be all that complicated.
Growing up under communism in East Germany wasn’t great for graphic novel buff Michael Hochhaus. The only good comics he could get his hands on were the few his relatives managed to smuggle in. But Michael beat the odds, and today he works for Koch Films and has an impressive collection of drawings from some the world’s best-known cartoonists and animators.
David finds rare Nintendo special editions, a Mega CD collection with unopened games, a handheld games collection with some very special Pokemon games, and he also tells us all about his love for fat TVs.
In a vault somewhere close to Karlstad, Sweden, the ever-growing Embracer Games Archive is stored. It’s time to do some serious unboxing and find out what kind of gaming treasures are hidden in all those pallets and boxes. Join Games Archive’s new CO David Boström on one last visit to the vault.
Aaron Fernández had two dreams growing up, to become a rock star or a game developer. Both seemed out of reach as he worked in the family business, a metal workshop in Madrid. But then he hurt his shoulder, downloaded Unreal Engine for free and started practicing coding on his own. And all of a sudden, maybe that childhood dream wasn’t that far off after all.
This fan favourite game has a lot of names! Game historian Martin Lindell has looked through another box in the growing Embracer Games Archive collections, and found the Konami silver boxes, and more specifically the game Probotector. If you don’t recognise the name, don’t worry. You might know it by one of its other names.
Video games are great, but for Embracer CEO Lars Wingefors, it all began with used comic books. Growing up in the countryside and in need of cash, he started his first business when he was in primary school and ran Sweden’s largest used comics business by the time he was 15. That’s when he took notice of some second-hand Nintendo games and that’s when everything changed.
As a woman, you should be able to say what you want, be who you want, dress the way you want – and still be taken as serious as a man. Amplifier Game Invest executive Linn-Marie Edlund grew up loving games and saw no limit to what she could do within the gaming world. Then she met men who thought otherwise. So she quit. But only for a while. Now she’s back, with an important message.
Italy’s biggest game studio, Milestone in Milan, is experiencing great success with a toy car game for kids, Hot Wheels Unleashed. But before it came 30 years of doing realistic motorcycle racing games. CEO Luisa Bixio tells the story of the studio, why they wanted to be a part of Embracer and what lies ahead.
Tita and Lexa escaped their lives as stray dogs in Buenos Aires, to a small town in Sweden. They also brought their humans, Paula Cal and Flor Coletta, with them on their journey. Or was it the other way around? Anyway, Paula and Flor also happen to be skilled games developers who are currently working on a new strategy game at Palindrome Interactive.