When the pandemic struck ”the Silicon Prairie” in the American Midwest, Deep Silver Volition managed to adapt quickly. The first obstacle was practical – arranging for the studio’s 200 employees to work from home. It soon became clear to James Torbit, General Manager at the studio, that there were also big challenges of a more human nature.
In March 2020, Covid-19 was spreading throughout England. In Nottingham, everyone at Deep Silver Dambuster Studios was forced to start working from home. Studio head Rob Matthews did something he, until recently, never imagined having to do: he went shopping for web cameras for all his co-workers.
A story of a lonely coffee machine, a bank vault, something that looks like a prison courtyard, and having really bad timing when renting new office spaces.
What do you do when you are a brilliant game developer who just wants to make the games of your dreams, but really don’t want to have to deal with the business side of things? Well, you could do what Mattias Kylén did.
Developing a game is hard under the best of circumstances, but how do you cope when a pandemic strikes unexpectedly? Producer Michele Caletti knows all about it.
Nathalie, Hannah and Anna grew up as nerdy girls, not really finding their place in the world. Not until they realized that making games was actually a job. And that they were good at it.
Include, share and encourage. It’s not that complicated to be a middle aged senior game developer and still be a nice person online. Henrik Jonsson even received an award for his demeanor, and he has some simple advice.
Per-Arne Lundberg wanted to help students start their own game studios. The idea was to take care of all the boring stuff for them, and let them focus on the creative part. It started small, but today it has blossomed into Amplifier Game Invest.
Stephanie was not allowed to play video games growing up, but she’s making up for it now. She has both a great career in the games industry and a full sleeve to show for it.
Kicki Wallje Lund left home when she was fifteen. Her parents told her she would never make it on her own. That was 50 years ago and Kick-Ass Kicki is still proving them wrong, every day.
Does the world need another video game with nazis? Jörg Friedrich and Paintbucket Games think so. Their game tells a story we have never played before.
He sold his first video games from his parents’ house in the ’80s. In the ’90s he started Austrias first video games company. Then he met a most annoying Swedish businessman. Twice.