Press release • February 8, 2018 • 08:00

THQ Nordic to Present its Year-End Report for 2017

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THQ Nordic invites you to a live presentation of its report for the year ended 31 December 2017 on 14 February 2018, 09:00 (CET).  The event will be hosted by CEO Lars Wingefors and will be held in English. A question and answer session will immediately follow the presentation. The report will be published the same morning, well before the market opens.

You are welcome to join the presentation in person or via telephone and web-cast.

Date:         Wednesday, February 14, 2018

Time:         09:00 (CET)

Place:        Carnegie Hall, Regeringsgatan 56, Stockholm

Please register in advance for physical presence or telephone conference participation: https://financialhearings.com/event/10622/register/live_event

To participate in the telephone conference, please use the dial in details shown below:

SE: +46856642695

UK: +442030089803

US: +18558315948

A link to webcast: https://tv.streamfabriken.com/thq-nordic-q4-2017

For participating via the telephone conference state your first, last and company name.  To pose questions during the question and answer session please press 01 on your telephone keypad.  It is advised to dial in a few minutes before the presentation begins.  Feel free to ask questions in advance by emailing them to: ir@thqnordic.com

Contact

Arman Teimouri Head of Media & Public Affairs +46 54 53 56 50 press@embracer.com
Oscar Erixon Head of Investor Relations +46 730 24 91 42 oscar.erixon@embracer.com

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Embracer Group is a global group of creative and entrepreneurial businesses in PC/console, mobile and tabletop games and other related media. The Group has an extensive catalog of over 900 owned or controlled franchises.

With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its ten operative groups: THQ Nordic, PLAION, Coffee Stain, Amplifier Game Invest, DECA Games, Easybrain, Asmodee Group, Dark Horse Media, Freemode and Crystal Dynamics – Eidos. The Group has 103 internal game development studios and is engaging more than 10,000 employees in more than 40 countries.