Partnerships and Collaborations

We believe in doing good for both people and the planet.

United Nations Global Compact

The UN Global Compact is the world’s largest initiative for sustainability in the business sector. It is a neutral, platform for companies and organizations working to achieve a sustainable society. The aim of UN Global Compact is to accelerate sharing of sustainable solutions, tools, and initiatives. The initiative promotes and contributes know-how, practical guidance and shared experiences relating to the ten principles.

Supporting the UN Global Compact goes together with our core values and is a great way to create strong networks with other companies to gain and share insight. It is a strategic tool for our sustainability efforts and a way of mitigating risks while pursuing business opportunities. Embracer Group has been a signatory member of the UN Global Compact since 2021.

Safe In Our World

The main goal of Safe in Our World is to create and foster worldwide mental health awareness within the video game industry; to eliminate the stigma surrounding mental health, to make it a natural topic of discussion, and to promote the dialogue surrounding mental health so people are not afraid to reach out for help if they need it. Safe In Our World also aims to assist people who don’t suffer from mental health issues in understanding these afflictions as well as identifying symptoms, their signs, and any related challenges so they are better equipped to help others in a proactive and educated manner.

Our employees are vital to our success our greatest asset and by committing to Safe in Our World, we can offer our employees training and other support to manage and prevent mental health issues. It is our commitment to raise awareness of mental health in our group. In 2020, we partnered with Safe in Our World.

Women in games

Women in Games believe that getting more women into games and esports should be framed as a national, international, and strategic priority, a business case for stronger teams, better insights, innovative new products. The organization believes in more people, more diversity, and more perspectives.

Embracers ambition is to create even more diverse and inclusive workplaces and work-life balance. Part of that is enabling more women to be leaders in our Group, which is reflected in one of our sustainability goals. Different perspectives and skillsets lead to an even better environment for all of us and to better results for our business. In 2022, Embracer Group joined Women in Games as Corporate Ambassador.

Able Gamers

The AbleGamers mission is to create opportunities that enable play to combat social isolation, foster inclusive communities, and improve the quality of life for people with disabilities. The Foundation is an American nonprofit organization dedicated to improving accessibility in the video game space, enabling more people with disabilities to be able to play video games.

Embracer has supported Able Gamers in various ways since 2021. One example is campaign fundraising. In addition, some Embracer studios have participated in Able Gamer courses in Accessible Player Experience (APX) emphasizing the importance of developing accessible games.


PlayCreateGreen is a community of gaming industry professionals who’ve joined together to create a greener game industry. PlayCreateGreen invites all gaming companies to become architects of a gaming industry-driven movement claiming ownership of and improvement in our carbon footprint. PlayCreateGreen has developed a green handbook by gaming companies for gaming companies with practical guides, examples, and inspiration for reducing carbon footprints and celebrating climate action. improves the world concretely and directly. Our projects have positive effects on all the UN’s sustainability goals and reduce greenhouse gas emissions.

Embracer is since 2020 part of the steering group and contribute actively together with industry peers to the future of a climate neutral industry.


Solvatten is a social enterprise based in Sweden with one mission: To provide people living in developing countries with safe and hot water in a portable, environmentally friendly way. Solvatten is a combined portable water treatment and water heating system that has been designed for off-grid household use in the developing world. It is an easy, innovative solution that provides access to clean, hot water to people worldwide. Thanks to its durable design, Solvatten is an affordable and convenient way to get clean, hot water. Through investing in Solvatten Embracer contributes to impacting gender equality and reducing greenhouse gas emissions in the developing countries.


Kodcentrum introduces children into the world of programming and digital creation. Their vision is that all children should have the same opportunities to learn programming and digital creation. And their mission is to strengthen children and teachers’ digital skills and knowledge, while at the same time promote the industry as a future job destination. Kodcentrum is a non-profit association that since 2014, with the help of non-profit forces in schools, authorities, municipalities and business, introduces children to programming and digital creation for free.

Embracer Group is a supporting partner of Kodcentrum. This enables increased awareness and curiosity for programming and digitization for children and teachers, together with them we participate and contribute to tomorrow’s future.

The Great Journey

The Great Journey is a non-profit initiative with the mission to build a games industry in Värmland. The initiative offer education in game development, events and activities as well as games and business development at our accelerator program.

The Great Journey is part of the EU project “Stories from Värmland and the Nordics”, initiated by The Great Journey, Karlstad Innovation Park and Embracer Group with the goal of building a games industry in Värmland. The project is funded by Embracer Group, Karlstad Kommun, Region Värmland and by the European Regional Development Fund.

Find a friend, build a team, make a game.

Ung Företagsamhet Värmland

For Embracer, it is important to contribute to strengthening the skills supply of our industry and to create interest in both digital creation and entrepreneurship. Together with UF, we have the opportunity to find ways that inspire, create curiosity and interest in our industry, as well as get the opportunity to meet, listen and be inspired by children and young people. That is a valuable lesson for us. Embracer Group is a proud partner of Ung Företagsamhet Värmland and has through it started the project Make A Game, which also includes Mirage Game Studios and The Great Journey. Make A Game gives high school students the opportunity to run their own business, develop their own game and at the same time receive professional coaching from experienced people in the gaming industry during their high school years.

The project aims to strengthen the local region as an arena for computer and mobile games and contribute to a broader skill set for the industry as a whole.

Future Seeds

Future seeds (Framtidsfrön) is a non-profit organization with the aim of promoting and developing entrepreneurship in preschool and school. By submitting a case with real assignments to solve students can practice their entrepreneurial skills through problem solving and creativity.

Embracer’s assignments at Future seeds in 2023 was aimed at different age groups and included, for example, the development of different characters, ideas for games that would encourage movement and games to inspire to reduce the climate footprint. Students get the opportunity, by working entrepreneurially and innovatively, to also take initiative, solve problems and use their creativity to develop their own ideas and solutions to real problems. During the year, we reached 3,000 students via Future seeds.


We are proud members of Dataspelsbranschen (Swedish Games Industry). The organization is Sweden’s interest group for gaming companies and works to increase awareness and knowledge of the industry in Sweden.

Video Games Europe

Since 2021, we have been members of Video Games Europe, an organization that, since 1998, has ensured that the voice of a responsible gaming ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that players around the world continue to enjoy fantastic gaming experiences. For us, it is important that the industry has a unified voice in Europe to build awareness and understanding of gaming.


We are members of TechSverige, an industry organization for all companies in the tech sector, with the mission to, together with its members, create the best possible conditions for a competitive Swedish tech industry. Through our membership, we are also members of Svenskt Näringsliv (The Confederation of Swedish Enterprise), which is the leading business organization in Sweden.

CSR Sweden

CSR Sweden is a network that for over 20 years has brought together companies that want to go deep with their sustainability work and create value for both owners and society. As the Swedish national partner to CSR Europe and the World Business Council for Sustainable Development (WBCSD), there is also access to a global network of companies, national partners who together exchange experiences, inspire and drive. CSR Sweden works mainly through knowledge hubs where participants from member companies and experts from different disciplines meet and work in different sustainability areas and develop related activities. The goal is for knowledge to be gathered, created, organized, and shared to promote learning, innovation, and collaboration between organizations, industries, and disciplines. In this way, the network actively contributes to sustainable social development.

As a member of CSR Sweden, Embracer in partnership with other member companies, experts take part in and contribute to the companies’ perspectives for sustainable development.

/ Sustainability


Embracer Group is a global group of creative and entrepreneurial businesses in PC/console, mobile and board games and other related media. The Group has an extensive catalog of over 900 owned or controlled franchises.

With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its ten operative groups: THQ Nordic, PLAION, Coffee Stain, Amplifier Game Invest, DECA Games, Easybrain, Asmodee Group, Dark Horse Media, Freemode and Crystal Dynamics – Eidos. The Group has 106 internal game development studios and is engaging more than 11,000 employees in more than 40 countries.