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2020

Announcement from Embracer Group’s extra general meeting

The extra general meeting of Embracer Group AB ("Embracer Group" or the "Company") was held today on 11 March 2020 in Karlstad, and the following resolutions were passed by the meeting.

2020

David Gardner joins Embracer Group’s Board of Directors

The Extraordinary General Meeting of Embracer Group AB (publ) held today, has elected David Gardner as a new board member as of 1 April 2020. David Gardner has a solid industry background and his professional experience includes entrepreneurial and senior management positions in both Electronic Arts and Atari S.A.

2020

Invitation to Embracer Group’s presentation and call about acquisition of Saber Interactive

Embracer Group hereby invites you to a presentation for investors and media on the occasion of this morning press release head-lined “Embracer Group acquires Saber Interactive – initial consideration USD 150 million”. The presentation will be held in conjuction with the previously announced presentation of Embracer Group’s Q3-report, today at 09:00 (CET).  

2020

NOTICE OF EXTRA GENERAL MEETING IN EMBRACER GROUP AB

The shareholders of Embracer Group AB, reg. no. 556582-6558, (the "Company") are hereby invited to the extra general meeting on Wednesday 11 March 2020 at 10.00 am CET at Baker McKenzie's premises at Vasagatan 7 in Stockholm. The doors to the meeting will open at 09.45 am CET.

2020

Embracer Group acquires Saber Interactive – initial consideration USD 150 million

NOT FOR RELEASE, PUBLICATION OR DISTRIBUTION IN WHOLE OR IN PART, DIRECTLY OR INDIRECTLY, IN THE UNITED STATES, AUSTRALIA, CANADA, NEW ZEALAND, HONG KONG, JAPAN, SOUTH AFRICA OR ANY OTHER JURISDICTION WHERE SUCH RELEASE, PUBLICATION OR DISTRIBUTION WOULD BE UNLAWFUL OR WOULD REQUIRE REGISTRATION OR ANY OTHER MEASURES.

Embracer Group enters into an agreement to acquire the assets of US-based Saber Interactive. Saber Interactive is a leading game developer and publisher with more than 600 employees across six offices. During 2019 Saber Interactive realised approximately USD 105 million of revenues and USD 62 million of EBIT.1 The purchase price includes an initial consideration of USD 150 million, plus an earn-out consideration, subject to fulfilment of agreed milestones, of a maximum USD 375 million. Post closing, Saber Interactive will become Embracer Group’s fifth operating group and Saber Interactive’s co-founders and owners, Matthew Karch and Andrey Iones, will jointly become Embracer Group’s second largest shareholder.

2020

Embracer Group publishes Interim Report Q3, October-December 2019: OPERATIONAL EBIT INCREASED 54% TO SEK 302 MILLION

THIRD QUARTER, OCTOBER–DECEMBER 2019

(COMPARED TO OCTOBER–DECEMBER 2018)

> Net sales were SEK 1,508.5 million (1,380.6). Net sales of the Games business area increased 51% to SEK 835.7 million (552.5), whereas the Partner Publishing/Film business area decreased 19% to SEK 672.9 million (828.1) due to the absence of larger releases in the quarter compared to the same period last year. Last year’s Partner Publishing revenues included two titles that account for more than the difference to this year’s revenue.

> EBITDA increased 59% to SEK 518.4 million (326.4), corresponding to an EBITDA margin of 34%.

> Operational EBIT rose 54% to SEK 302.1 million (196.8) corresponding to an Operational EBIT margin of 20%.

> The increase in EBITDA and Operational EBIT is mainly attributed to the sales growth in the Games business area and an improved gross margin within Games due to an increased share of revenue from digital sales and owned titles.

> Cash flow from operating activities before changes in working capital amounted to SEK 552.0 million (360.1).

> Cash flow from operating activities amounted to SEK 239.5 million (455.0).

> Earnings per share was SEK 0.11 (0.44).

> Adjusted earnings per share was SEK 0.68 (0.55).

2020

Invitation to Embracer Group’s Q3 presentation

Embracer Group hereby invites you to a presentation in connection with the publishing of the third quarterly report for the financial year, Oct-Dec 2019. The report will be published at 06.00 (CET) on February 19th.

2020

NOTICE OF EXTRA GENERAL MEETING IN EMBRACER GROUP AB

The shareholders of Embracer Group AB, reg. no. 556582-6558, (the "Company") are hereby invited to the extra general meeting on Wednesday 19 February 2020 at 08.30 am CET at Carneige's premises at Regeringsgatan 56 at Carnegie Hall in Stockholm. The doors to the meeting will open at 08.15 am CET.

2020

Embracer Group subsidiary Amplifier Game Invest expands to North America, establishes a new Seattle Studio: C77 Entertainment

The new game development studio, C77 Entertainment in Seattle, is the latest addition to the Amplifier Game Invest portfolio and an expansion onto the North American market for the company. The team will focus on big-action experiences for PC and console players.

2020

Embracer Group subsidiary Amplifier Game Invest establishes a new game development studio: River End Games

River End Games is a new game development studio based in Gothenburg, Sweden. Funded and supported by Embracer Group’s fully owned subsidiary Amplifier Game Invest, it comprises a hand-picked team of highly experienced game developers lead by Anders Hejdenberg and Karl Broström.

2019

Embracer Group acquires critically acclaimed Tarsier Studios

Embracer Group today acquired Tarsier Studios. The purchase price is SEK 88 million in cash and SEK 11 million in newly issued Embracer B-shares, plus a conditional earn-out, payable over 10-years to certain sellers who will remain with Tarsier. The acquisition includes the development studio, all employees and Intellectual Property rights.

2019

Embracer Group AB (publ) publishes Interim Report Q2, July-September 2019: OPERATIONAL EBIT INCREASED 133% TO SEK 241 MILLION

SECOND QUARTER, JULY–SEPTEMBER 2019 (COMPARED TO JULY–SEPTEMBER 2018)

  • Net sales were SEK 1,259.7 million (1,272.7). Net sales of the Games business area increased 117% to SEK 816.0 million (376.0), whereas the Partner Publishing/Film business area decreased 51% to SEK 443.6 million (896.6) due to the absence of larger releases to match those in the same period last year. Last year’s Partner Publishing revenues included two titles that account for more than the difference to this year’s revenue.
  • EBITDA increased 95% to SEK 418.1 million (214.8), corresponding to an EBITDA margin of 33%.
  • Operational EBIT rose 133% to SEK 240.7 million (103.4) corresponding to an Operational EBIT margin of 19%.
  • The increase in EBITDA and Operational EBIT is mainly attributed to the sales growth in the Games business area.
  • Cash flow from operating activities amounted to SEK 284.8 million (–740.1).
  • Earnings per share was SEK 0.21 (0.25).
  • Adjusted earnings per share was SEK 0.65 (0.28).

All figures in brackets refer to the corresponding period of the previous year.

2019

Invitation to Embracer Group’s Q2 presentation

Embracer Group hereby invites you to a presentation in connection with the publishing of the second quarterly report for the financial year, July-Sep 2019. The report will be published the same morning, well before the market opens.

2019

Renaming to Embracer Group and share split to take effect at Nasdaq First North Growth Market

As of tomorrow, October 2, 2019, the THQ Nordic-share will be traded under the new name Embracer Group (EMBRAC). The renaming of the listed share will take effect as it has now been registered with the Swedish Companies Registration Office. The board of directors has also today resolved that the record date shall be on October 8, 2019 for the share split resolved on by the annual general meeting September 17, 2019.

2019

Announcement from THQ Nordic’s annual general meeting

The annual general meeting 2019 (“AGM”) of THQ Nordic AB (“THQ Nordic” or the “Company”) was held today on 17 September 2019 in Karlstad and the following resolutions were passed by the meeting.

2019

Invitation: THQ Nordic to become Embracer Group, presents update on organization, operations and future prospects

THQ Nordic AB’s upcoming Annual General Meeting on 17 September 2019 will, among other things, resolve on adopting the new name Embracer Group AB. You are hereby invited to a webcast as part of the AGM. At the webcast, the usual presentation will be supplemented by an in-depth look at the company’s new name, brand platform and visual identity as well as an update on the future Embracer Group’s organization, business operations and future prospects.

2019

THQ Nordic publishes Annual Report 2018/19

THQ Nordic AB (publ) today publishes its Annual Report for the extended financial year 2018/19. The Annual Report is enclosed this press release and is also available for downloading on: www.thqnordic-investors.com/en/financial-reports

2019

THQ Nordic completes the acquisition of Milestone

THQ Nordic AB's indirectly wholly owned subsidiary Koch Media GmbH has today entered into an agreement to acquire Milestone s.r.l., which was announced earlier today through a press release, for a upfront purchase price equivalent to 44.9 MEUR on a cash and debt free basis. All conditions for the transaction have now been fulfilled and the transaction is thereby completed.

2019

Notice of annual general meeting in THQ Nordic AB

The shareholders of THQ Nordic AB, reg. no. 556582-6558, (the "Company") are hereby invited to the annual general meeting on Tuesday 17 September 2019 at 15.00 CET at Elite Stadshotellet, Kungsgatan 22 in Karlstad. The doors to the meeting will open at 14.30 CET.

Embracer Group is the parent company of businesses developing and publishing PC and console games for the global games market. The group has an extensive catalogue of over 150 owned franchises, such as Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdoms of Amalur, TimeSplitters, Satisfactory and Wreckfest amongst many others.

With its head office in Karlstad, Sweden, Embracer Group has a global presence through its four operative groups: Koch Media GmbH/Deep Silver, THQ Nordic GmbH, Coffee Stain AB and Amplifier Game Invest AB. The group has 26 internal game development studios engaging more than 3000 employees and contracted employers in more than 40 countries.