The publishers THQ Nordic and Wired Productions announce a continuation in their partnership to bring the award-winning action-RPG developed by Haemimont Games, Victor Vran, and the first-person psychological thriller developed by LKA.it, The Town of Light, to physical distribution during spring 2017.
For more information about this partnership, please visit:
https://www.thqnordic.com/news
For more information on Victor Vran Overkill Edition, please visit:
For more information on The Town of Light, please visit:
For additional information, please contact:
Lars Wingefors, Group CEO
Tel: +46 708 471 978
E-post: lwingefors@thqnordic.com
About THQ Nordic
THQ Nordic acquires, develops and publishes PC and console games. The core business model consists of acquiring established franchises and successively refining them. The portfolio includes more than 75 franchises such as Darksiders, Titan Quest, MX vs ATV, Red Faction, Destroy All Humans, Aquanox, deBlob, Imperium Galactica, Desperados, Impossible Creatures, Jagged Alliance, Spellforce, The Guild and This is the Police.
Since its foundation 2011, the Company has created a global presence, with its Group head office in Karlstad, Sweden and its operational head office in Vienna, Austria. THQ Nordics engage more than 370 people and has 4 inhouse development studios based in Germany, USA and Sweden. THQ Nordic shares are listed on Nasdaq Stockholm First North under the ticker THQN B. For more information, please visit http://www.thqnordic-investors.com or www.thqnordic.com
Embracer Group is a global group of creative and entrepreneurial businesses in PC/console, mobile and board games and other related media. The Group has an extensive catalog of over 900 owned or controlled franchises.
With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its ten operative groups: THQ Nordic, PLAION, Coffee Stain, Amplifier Game Invest, DECA Games, Easybrain, Asmodee Group, Dark Horse Media, Freemode and Crystal Dynamics – Eidos. The Group has 103 internal game development studios and is engaging more than 10,000 employees in more than 40 countries.