The auditor of Embracer Group AB (publ) is E & Y AB, with Ulrich Adolfsson (born in 1965) as auditor-in-charge since the 2006 annual general meeting. Ulrich Adolfsson is an authorized public accountant and member of FAR.
What is Embracer Group´s core business?
Embracer Group AB is the parent company of businesses developing and publishing games for the global market.
Who are the largest shareholders in Embracer Group?
Embracer Group´s largest owner is the Group CEO and founder Lars Wingefors (trough entities 100% controlled by him). The complete list of Top 40 shareholders can be found here: https://embracer.com/investors/the-share/
The shares showing on our website is updated every quarter, in connection with our interim reports
Why doesn’t the company provide financial forecasts for the future?
Since our listing at Nasdaq First North Growth Market in November 2016, we have had the same process in how we handle analysts according to market practice. We regularly have reconciliations with analysts, mainly in connection with interim reports. Analysts play an essential role in the market, especially for us who have a business with many different revenue streams that are generated by a well-diversified product portfolio and because we do not provide financial forecasts ourselves.
There have been requests asking us to provide financial forecasts to be even clearer, but we conclude that it would not be beneficial to the company, mainly for commercial reasons. To us, our subsidiaries must decide and control the communication regarding new games and release dates first, rather than being controlled by the parent company and indirectly the financial market. By that, we are convinced about a better long-term return.
We are continuing to work with the market to find more relevant KPI´s.
We do not currently disclose organic growth KPIs. Internally, we evaluate the business on a project by project basis. Our ambition is to maximize the return on investment in each project by setting quality first as a priority. The consequence of our business model is that organic growth will be volatile quarterly and is an imperfect steering tool to evaluate our business. In our reports, we present net sales performance within each business area.
Why do you have a limited amount of press releases between the quarter from the parent company? Why don’t you disclose release dates for all upcoming titles?
In general, we believe in communicating information that is relevant for all shareholders.
Our investor communication should be transparent, relevant, and restrained. We believe in building a long term business rather than selling shares in the short term. Without limiting our day to day operations, we should educate the financial market about the bigger picture and the strategy going forward. In general, we prefer to communicate through delivery and execution.
Regarding new releases, we do give color about the current quarter when reporting the interim reports. However, to provide exact information about all our releases dates and newly announced products would make it difficult for stakeholders to understand what financially matters for the group. Release dates for upcoming titles will be communicated from our subsidiaries, and Embracer Group will give updates when relevant in the interim reports.
Although acqusitive growth has been an important part of creating Embracer Group, we do not need acquisitions to grow in the future. However, we want to continue on the M&A path and add more publishers, studios and IP’s. Apart from achieving further diversification, and thus lowering the operational risk in the group, we believe we can create value by acquiring the right companies at the right price. We believe we can make acquired companies more valuable by enabling them to make more and better games. In other words, we buy to build.
Embracer Group is the parent company of businesses developing and publishing PC and console games for the global games market. The Group has an extensive catalogue of over 160 owned franchises, such as Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdoms of Amalur, TimeSplitters, Satisfactory, Wreckfest and World War Z amongst many others.
With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its five operative groups: THQ Nordic GmbH, Koch Media GmbH/Deep Silver, Coffee Stain AB, Amplifier Game Invest and Saber Interactive. The Group has 31 internal game development studios and is engaging more than 3,500 employees and contracted employers in more than 40 countries.