Founded in 1986 by Mike Richardson, Dark Horse Comics is an excellent example of how integrity and innovation can help broaden a unique storytelling medium and transform a company with humble beginnings into an industry giant.
Over the years, Dark Horse has published the work of creative legends such as Yoshitaka Amano, Margaret Atwood, Paul Chadwick, Geof Darrow, Will Eisner, Neil Gaiman, Dave Gibbons, Faith Erin Hicks, Kazuo Koike, Matt Kindt, Jeff Lemire, Mike Mignola, Frank Miller, Kentaro Miura, Moebius, Chuck Palahniuk, Wendy Pini, Richard Pini, and Gerard Way. In addition, Dark Horse has a long tradition of establishing exciting new creative talent throughout all of its divisions.
The company has also set the industry standard for quality licensed comics, graphic novels, collectibles, and art books, including Stranger Things, Avatar: The Last Airbender, The Legend of Korra, Minecraft, The Legend of Zelda, Super Mario, Dragon Age, James Cameron’s Avatar, Game of Thrones, Mass Effect, StarCraft, The Witcher, and Halo. Today, Dark Horse Comics is one of the world’s leading entertainment publishers.
Dark Horse Media became part of Embracer in March 2022, forming the 10th Operative Group.
Dark Horse publications include company owned titles, such as The Mask, Time Cop, Father’s Day, and Ghost and licensed titles, such as Star Wars, Avatar the Last Airbender, Stranger Things and The Witcher, as well as creator-owned titles, such as Hellboy, The Umbrella Academy, Mind MGMT, and more.
Embracer Group is a global group of creative and entrepreneurial businesses in PC/console, mobile and board games and other related media. The group has an extensive catalog of over 850 owned or controlled franchises.
With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its twelve operative groups: THQ Nordic, PLAION, Coffee Stain, Amplifier Game Invest, Saber Interactive, DECA Games, Gearbox Entertainment, Easybrain, Asmodee, Dark Horse, Freemode and Crystal Dynamics – Eidos. The Group has 138 internal game development studios and is engaging more than 16,500 employees in more than 40 countries.