The employees are vital to our ongoing success. By creating more diverse and inclusive workplaces, presenting opportunities for development, and supporting employee well-being, we can attract and retain industry-leading talent
Embracer recognizes the valuable contributions that diverse perspectives and skills bring to our work environment, organization and business development. Fostering a work environment that is supportive and promotes wellbeing for our employees plays a vital role in our company culture. We aim to cultivate an atmosphere encouraging creativity and supporting our employees in generating innovative ideas. Together, we strive to maintain a harmonious and engaging workplace where everyone can thrive.
Embracing diversity and inclusion in skillsets, experiences and perspectives is integral to our vision of fostering a vibrant and inclusive workplace. It is essential to recognize the importance of diversity, not only in recruiting new talent but also in retaining valued employees. We strive to establish a creative environment and support all employees continuing to develop their own skills. By investing in training and other forms of development, we help employees advance in their careers and their creative growth.
Through investments, both within the company and through collaborations with partners, we support diversity and mental health in the gaming industry. By including volunteer work and charitable donations, we maintain our community engagement and take on a broader responsibility in society.
Embracer Group is a global group of creative and entrepreneurial businesses in PC/console, mobile and tabletop games and other related media. The Group has an extensive catalog of over 900 owned or controlled franchises.
With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its ten operative groups: THQ Nordic, PLAION, Coffee Stain, Amplifier Game Invest, DECA Games, Easybrain, Asmodee Group, Dark Horse Media, Freemode and Crystal Dynamics – Eidos. The Group has 103 internal game development studios and is engaging more than 10,000 employees in more than 40 countries.