Smarter Business Framework


Our Planet

The effects of climate change are increasingly present, and the urgency to act continues to grow. The gaming and entertainment industry generates emissions all along the value chain, from developing games, manufacturing, and data storage, to events, travelling and packaging. By limiting our own emissions in our operations, throughout the value chain, and investing in projects supporting the green transition, we can minimize the environmental impact from the entire Group and contribute to increased awareness in our industry

Our greenhouse gas emission reduction targets have been validated and approved by Science Based Targets Initiative (SBTi). This underscores our commitment to reducing emissions in line with the goal of limiting global warming to 1.5°C. We have also established a climate fund to finance internal initiatives that actively contribute to reducing our carbon footprint and continue to raise awareness about environmental impact internally in the Group.

We want to be a part of the movement to reduce our contribution to climate change in the gaming and entertainment industry. To achieve greater impact, we collaborate with other actors in the industry, raise awareness about climate issues, support initiatives acting to reduce emissions of greenhouse gases, and share best practices regarding reducing our own emissions.

We collaborate with the Swedish Games Industry (Dataspelsbranschen) by sharing our emissions data and participating in interviews to promote collective efforts within the industry for a more sustainable future. In this way, we have contributed to their report on our industry’s environmental impact. Read the report here.

Read about Great People

Read about Solid Work

/ Smarter Business Framework

Subscribe

Embracer Group is a global games and entertainment group headquartered in Karlstad, Sweden. Through its creative and entrepreneurial businesses, the Group develops, publishes, and distributes PC, console and mobile games, and also operates in other areas of entertainment. The Group engages nearly 5,000 people across close to 30 countries and is home to a broad portfolio of owned and controlled intellectual properties, including globally recognized franchises.