Reports and presentations

Embracer Group’s financial year is 1 April to 31 March

2024

2023

2022

2022-11-17

Embracer Group Interim Report Q2, July-September 2022

Summary
2022-08-18

Embracer Group publishes Interim Report Q1, April-June 2022

Summary
2022-05-19

Embracer Group publishes Full Year report and Q4

2022-02-17

Embracer Group publishes Interim Report Q3 2021

2021

2021-11-17

Embracer Group publishes Interim Report Q2 2021

2021-08-18

Embracer Group, Q1 and 3 month, Apr-Jun 2021

2021-05-20

Embracer Group, Q4, Jan-Mar 2021

2021-02-18

Embracer Group, Q3, Oct-Dec 2020

2020

2020-11-18

Embracer Group, Q2, Jul-Sep 2020

2020-08-13

Embracer Group, Q1, Apr–Jun 2020

2020-05-20

Embracer Group, Q4, Apr 2019-Mar 2020

2020-02-19

Embracer Group, Q3, Oct-Dec 2019

2019

2019-11-14

Embracer Group, Q2, Jul-Sep 2019

2019-08-14

THQ Nordic, Q1, Apr-Jun 2019

2019-05-22

THQ Nordic, Q5 and 15 months, Jan 2018-Mar 2019

2019-02-13

THQ Nordic, Q4 and 12 months, Jan-Dec 2018

2018

2018-11-14

THQ Nordic, Q3 and 9 months, Jan-Sep 2018

2018-08-15

THQ Nordic, Q2 and 6 months, Jan-Jun 2018

2018-05-16

THQ Nordic, Q1, 3 months, Jan-Mar 2018

2018-02-14

THQ Nordic, Q4 and 12 months, Jan-Dec 2017

2017

2017-11-14

THQ Nordic, Q3 and 9 months, Jan-Sep 2017

2017-08-15

THQ Nordic, Q2 and 6 months, Jan-Jun 2017

2017-05-16

THQ Nordic, Q1, 3 months, Jan-Mar 2017

2017-02-15

THQ Nordic, Q4 and 12 months, Jan-Dec 2016

2016

2016-10-31

THQ Nordic, Q3 and 9 months , Jan-Sep 2016

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Embracer Group is a global group of creative and entrepreneurial businesses in PC/console, mobile and board games and other related media. The Group has an extensive catalog of over 900 owned or controlled franchises.

With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its eleven operative groups: THQ Nordic, PLAION, Coffee Stain, Amplifier Game Invest, DECA Games, Gearbox Entertainment, Easybrain, Asmodee Group, Dark Horse Media, Freemode and Crystal Dynamics – Eidos. The Group has 111 internal game development studios and is engaging more than 12,000 employees in more than 40 countries.