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2020

Matthew Karch joins Embracer Group’s Board of Directors

The Extraordinary General Meeting of Embracer Group AB (publ) held today, has elected Matthew Karch as a new board member. Matthew has a solid industry background, and for the past 19 years, Matthew has served as CEO of Saber and has grown the company from a two-person studio to one of the larger independent developers in the industry.

2020

Embracer Group publishes Full Year Report and Q4, January-March 2020: OPERATIONAL EBIT INCREASED 35% TO SEK 1,033 M FOR THE FINANCIAL YEAR

FOURTH QUARTER, JANUARY–MARCH 2020 (COMPARED TO JANUARY–MARCH 2019)

  • Net sales were SEK 1,339.1 million (1,630.5). Net sales of the Games business area decreased to SEK 903.5 million (1,034.9). Net sales of Partner Publishing/Film business area decreased to SEK 435.6 million (595.6), mainly due to the covid-19 pandemic closing of retail outlets towards the end of the quarter.
  • EBITDA amounted to SEK 495.2 million (618.6), corresponding to an EBITDA margin of 37%.
  • Operational EBIT amounted to SEK 286.0 million (395.9) corresponding to an Operational EBIT margin of 21%.
  • Cash flow from operating activities before changes in working capital amounted to SEK 384.6 million (527.1).
  • Cash flow from operating activities amounted to SEK 765.7 million (777.2).
  • Earnings per share was SEK 0.42 (0.37).
  • Adjusted earnings per share was SEK 0.97 (1.00).

FULL YEAR, APRIL 2019–MARCH 2020 (COMPARED TO APRIL 2018–MARCH 2019)

  • Net sales increased 3% to SEK 5,249.4 million (5,121.2). Net sales of the Games business area grew 31% to SEK 3,196.5 million (2,447.1), whereas the Partner Publishing/Film business area decreased to SEK 2,052.9 million (2,674,1).
  • EBITDA increased 33% to SEK 1,821.3 million (1,366.7), corresponding to an EBITDA margin of 35%.
  • Operational EBIT rose 35% to SEK 1,033.0 million (765.8), corresponding to an Operational EBIT margin of 20%.
  • Cash flow from operating activities before changes in working capital amounted to SEK 1,604.2 million (1,248.2).
  • Cash flow from operating activities amounted to SEK 1,728.3 million (656.6).
  • Earnings per share was SEK 0.91 (1.19).
  • Adjusted earnings per share was SEK 2.81 (2.12).
2020

NOTICE OF EXTRA GENERAL MEETING IN EMBRACER GROUP AB

The shareholders of Embracer Group AB, reg. no. 556582-6558, (the "Company") are hereby invited to the extra general meeting on Wednesday 20 May 2020 at 08.30 am CET at Baker McKenzie''s premises at Vasagatan 7 in Stockholm. The doors to the meeting will open at 08.15 am CET.

2020

Embracer Group successfully completed Direct issuance of 18.5 million new B shares raising proceeds of SEK 1,646.5 million

INSIDE INFORMATION: The Board of Directors of Embracer Group AB (“Embracer Group” or the “Group”) has, following its intention of a placement as communicated in the Group’s press release yesterday, resolved to issue 18,500,000 Class B shares, based on the authorization granted by Embracer's annual general meeting on September 17, 2019 (the “Directed new share issue”). The subscription price in the Directed new share issue is SEK 89.0 per share and has been determined through a so-called “accelerated book-building” procedure led by Carnegie Investment Bank AB (publ) and Joh. Berenberg, Gossler & Co. KG (“Berenberg” and jointly with Carnegie Investment Bank AB referred to as "Managers"). Embracer Group will receive gross proceeds amounting to SEK 1,646.5 million (approximately USD 164 million) through the Directed new share issue.

2020

Embracer Group announces intention to carry out a Directed new B share issue

INSIDE INFORMATION: Embracer Group AB (“Embracer Group” or the “Group”) hereby announces its intention of a placement of approximately 5% new Class B shares (the “New shares”) through the issuance of new shares directed to institutional investors, which is intended to be carried out based on the authorization granted by the annual general meeting September 17, 2019 (the “Directed new share issue”). Embracer Group has engaged Carnegie Investment Bank and Joh. Berenberg, Gossler & Co. KG (“Berenberg”), to investigate the conditions for a placement of new

2020

Embracer Group reflects on impact of covid-19 and provides management update

INSIDE INFORMATION: Embracer Group AB (publ) (“Embracer Group” or the “Group”) today provides a management update regarding the Group’s current business performance and comments on the impact from covid-19 on its operations.

2020

EMBRACER GROUP COMPLETES THE ACQUISITION OF SABER INTERACTIVE

NOT FOR RELEASE, PUBLICATION OR DISTRIBUTION IN WHOLE OR IN PART, DIRECTLY OR INDIRECTLY, IN THE UNITED STATES, AUSTRALIA, CANADA, NEW ZEALAND, HONG KONG, JAPAN, SOUTH AFRICA OR ANY OTHER JURISDICTION WHERE SUCH RELEASE, PUBLICATION OR DISTRIBUTION WOULD BE UNLAWFUL OR WOULD REQUIRE REGISTRATION OR ANY OTHER MEASURES.

On 19 February 2020 Embracer Group AB ("Embracer") entered into an agreement regarding the acquisition of the assets in Saber Interactive Inc., which was announced through a press release on 19 February 2020, for an initial purchase price of USD 150 million, on a cash and debt free basis, and a potential earn-out payment of USD 375 million. The total consideration, assuming full earn-out, thus amounts to USD 525 million. All conditions for the transaction have now been fulfilled and the transaction is thereby completed.

2020

Announcement from Embracer Group’s extra general meeting

The extra general meeting of Embracer Group AB ("Embracer Group" or the "Company") was held today on 11 March 2020 in Karlstad, and the following resolutions were passed by the meeting.

2020

David Gardner joins Embracer Group’s Board of Directors

The Extraordinary General Meeting of Embracer Group AB (publ) held today, has elected David Gardner as a new board member as of 1 April 2020. David Gardner has a solid industry background and his professional experience includes entrepreneurial and senior management positions in both Electronic Arts and Atari S.A.

2020

NOTICE OF EXTRA GENERAL MEETING IN EMBRACER GROUP AB

The shareholders of Embracer Group AB, reg. no. 556582-6558, (the "Company") are hereby invited to the extra general meeting on Wednesday 11 March 2020 at 10.00 am CET at Baker McKenzie's premises at Vasagatan 7 in Stockholm. The doors to the meeting will open at 09.45 am CET.

2020

Embracer Group acquires Saber Interactive – initial consideration USD 150 million

NOT FOR RELEASE, PUBLICATION OR DISTRIBUTION IN WHOLE OR IN PART, DIRECTLY OR INDIRECTLY, IN THE UNITED STATES, AUSTRALIA, CANADA, NEW ZEALAND, HONG KONG, JAPAN, SOUTH AFRICA OR ANY OTHER JURISDICTION WHERE SUCH RELEASE, PUBLICATION OR DISTRIBUTION WOULD BE UNLAWFUL OR WOULD REQUIRE REGISTRATION OR ANY OTHER MEASURES.

Embracer Group enters into an agreement to acquire the assets of US-based Saber Interactive. Saber Interactive is a leading game developer and publisher with more than 600 employees across six offices. During 2019 Saber Interactive realised approximately USD 105 million of revenues and USD 62 million of EBIT.1 The purchase price includes an initial consideration of USD 150 million, plus an earn-out consideration, subject to fulfilment of agreed milestones, of a maximum USD 375 million. Post closing, Saber Interactive will become Embracer Group’s fifth operating group and Saber Interactive’s co-founders and owners, Matthew Karch and Andrey Iones, will jointly become Embracer Group’s second largest shareholder.

2020

Embracer Group publishes Interim Report Q3, October-December 2019: OPERATIONAL EBIT INCREASED 54% TO SEK 302 MILLION

THIRD QUARTER, OCTOBER–DECEMBER 2019

(COMPARED TO OCTOBER–DECEMBER 2018)

> Net sales were SEK 1,508.5 million (1,380.6). Net sales of the Games business area increased 51% to SEK 835.7 million (552.5), whereas the Partner Publishing/Film business area decreased 19% to SEK 672.9 million (828.1) due to the absence of larger releases in the quarter compared to the same period last year. Last year’s Partner Publishing revenues included two titles that account for more than the difference to this year’s revenue.

> EBITDA increased 59% to SEK 518.4 million (326.4), corresponding to an EBITDA margin of 34%.

> Operational EBIT rose 54% to SEK 302.1 million (196.8) corresponding to an Operational EBIT margin of 20%.

> The increase in EBITDA and Operational EBIT is mainly attributed to the sales growth in the Games business area and an improved gross margin within Games due to an increased share of revenue from digital sales and owned titles.

> Cash flow from operating activities before changes in working capital amounted to SEK 552.0 million (360.1).

> Cash flow from operating activities amounted to SEK 239.5 million (455.0).

> Earnings per share was SEK 0.11 (0.44).

> Adjusted earnings per share was SEK 0.68 (0.55).

2020

NOTICE OF EXTRA GENERAL MEETING IN EMBRACER GROUP AB

The shareholders of Embracer Group AB, reg. no. 556582-6558, (the "Company") are hereby invited to the extra general meeting on Wednesday 19 February 2020 at 08.30 am CET at Carneige's premises at Regeringsgatan 56 at Carnegie Hall in Stockholm. The doors to the meeting will open at 08.15 am CET.

2019

Embracer Group AB (publ) publishes Interim Report Q2, July-September 2019: OPERATIONAL EBIT INCREASED 133% TO SEK 241 MILLION

SECOND QUARTER, JULY–SEPTEMBER 2019 (COMPARED TO JULY–SEPTEMBER 2018)

  • Net sales were SEK 1,259.7 million (1,272.7). Net sales of the Games business area increased 117% to SEK 816.0 million (376.0), whereas the Partner Publishing/Film business area decreased 51% to SEK 443.6 million (896.6) due to the absence of larger releases to match those in the same period last year. Last year’s Partner Publishing revenues included two titles that account for more than the difference to this year’s revenue.
  • EBITDA increased 95% to SEK 418.1 million (214.8), corresponding to an EBITDA margin of 33%.
  • Operational EBIT rose 133% to SEK 240.7 million (103.4) corresponding to an Operational EBIT margin of 19%.
  • The increase in EBITDA and Operational EBIT is mainly attributed to the sales growth in the Games business area.
  • Cash flow from operating activities amounted to SEK 284.8 million (–740.1).
  • Earnings per share was SEK 0.21 (0.25).
  • Adjusted earnings per share was SEK 0.65 (0.28).

All figures in brackets refer to the corresponding period of the previous year.

2019

Announcement from THQ Nordic’s annual general meeting

The annual general meeting 2019 (“AGM”) of THQ Nordic AB (“THQ Nordic” or the “Company”) was held today on 17 September 2019 in Karlstad and the following resolutions were passed by the meeting.

2019

THQ Nordic publishes Annual Report 2018/19

THQ Nordic AB (publ) today publishes its Annual Report for the extended financial year 2018/19. The Annual Report is enclosed this press release and is also available for downloading on: www.thqnordic-investors.com/en/financial-reports

2019

THQ Nordic completes the acquisition of Milestone

THQ Nordic AB's indirectly wholly owned subsidiary Koch Media GmbH has today entered into an agreement to acquire Milestone s.r.l., which was announced earlier today through a press release, for a upfront purchase price equivalent to 44.9 MEUR on a cash and debt free basis. All conditions for the transaction have now been fulfilled and the transaction is thereby completed.

2019

Notice of annual general meeting in THQ Nordic AB

The shareholders of THQ Nordic AB, reg. no. 556582-6558, (the "Company") are hereby invited to the annual general meeting on Tuesday 17 September 2019 at 15.00 CET at Elite Stadshotellet, Kungsgatan 22 in Karlstad. The doors to the meeting will open at 14.30 CET.

2019

THQ Nordic acquires Milestone s.r.l.

THQ Nordic AB's indirectly wholly owned subsidiary Koch Media GmbH has today entered into an agreement to acquire Milan-based Milestone s.r.l., a leading racing games developer and publisher behind successful game series such as MotoGP, MXGP, RIDE and Monster Energy Supercross. The upfront purchase price is equivalent to 44.9 MEUR on a cash and debt free basis, plus additional earn-out considerations subject to fulfilment of agreed future profitability target. THQ Nordic estimates Milestone to have net revenues in the range of 27.5-32.25 MEUR, EBITDA of 15.5-18.0 MEUR and Operating EBIT of 10.75-12.5 MEUR in its next financial year ending June 2020.

2019

THQ Nordic AB (publ) publishes Interim Report Q1, April-June 2019: OPERATIONAL EBIT INCREASED 193% to SEK 204 MILLION

FIRST QUARTER, APRIL–JUNE 2019
(Compared to April–June 2018)

> Net sales increased 36% to SEK 1,142.0 million (837.4).

> EBITDA improved 88% to SEK 389.5 million (206.9), corresponding to an EBITDA margin of 34%.

> Operational EBIT rose 193% to SEK 204.0 million (69.7) corresponding to an Operational EBIT margin of 18%.

> Cash flow from operating activities amounted to SEK 441.3 million (164.5).

> Earnings per share was SEK 0.52 (0.42).

> Adjusted earnings per share was SEK 1.53 (0.58).

CEO COMMENTS: OPERATIONAL EBIT INCREASED 193% TO SEK 204 MILLION

We started our financial year 2019-2020 with another stable growth quarter. Net sales increased 36% to SEK 1,142 million, driven by strong back catalog sales. Operational EBIT grew 193% to SEK 204 million, raising the Operational EBIT margin to 18% from 8%. The improved margin was driven by digital sales – which collectively rose to an average TTM of 58% across our three Games business areas. We generated SEK 441 million in cash flow from operations during the quarter and had close to SEK 3.2 billion in cash and cash equivalents at the end of the quarter.

Embracer Group is the parent company of businesses developing and publishing PC and console games for the global games market. The Group has an extensive catalogue of over 160 owned franchises, such as Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdoms of Amalur, TimeSplitters, Satisfactory, Wreckfest and World War Z amongst many others.

With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its five operative groups: THQ Nordic GmbH, Koch Media GmbH/Deep Silver, Coffee Stain AB, Amplifier Game Invest and Saber Interactive. The Group has 31 internal game development studios and is engaging more than 3,500 employees and contracted employers in more than 40 countries.